was made by

THE GAMEHOUSE TEAM*

Jonas Newhouse - Programming & Sound

DAXE - Environmental Art 

Madeline Jackson - Rats, Instruments

Spencer LaBelle - Ghosts, Game Logo, Path Design



TIPS

  • The game should run fine in browser, but audio balance will be notably worse than in the downloadable .exe file (especially the ghost "breath" sound being too loud).
  • Headphones recommended for the best experience.
  • Towers can be sold for their full value! Don't be afraid to swap stuff around and experiment, especially with melody instruments.
  • Double time only partially affects drum and bass towers, so be aware that using it may make the current wave harder. 
  • It may be difficult to handle Yellow ghosts without good Bass placement.
  • Purple and Pink ghosts are immune to the bass tower's freeze aura.
  • You might find it optimal to cluster towers together, but the band might sound better with a little more elbow room!
  • You can press the Spacebar to activate the START and DOUBLE TIME buttons.



MEET THE JAM RATS

Keyes, the Melody Rat

  • Fires music at the first enemy that enters their range
    • Increase the number of notes in each tower's melody by upgrading its range.

Beetz, the Drum Rat

  • Fires music in an area on a regular timer
    • Level up the drum loop by adding and upgrading towers of this type.

Pluck, the Bass Rat

  • Freezes enemies in its aura on a regular timer
    • Level up the bass loop by adding and upgrading towers of this type.

Scratch, the DJ Rat

  • Fires a large orb of music at the first enemy that enters their range
    • Upgrades have no effect on the music you make, other than rate of fire impacting the speed at which notes are playing.

LaLa, the FrontRat

  • Behaves like a Melody tower, but twice as fast.
    • Upgrades have no effect on the music you make, other than rate of fire impacting the speed at which notes are playing.



BUGS I'M AWARE OF

  1. In my experience, the game runs horribly in google chrome but well enough using firefox.
  2. Sound levels may not be balanced, this is a recurring issue only in the web build that I haven't figured out how to fix yet.
  3. Sometimes the drums will stutter and fire multiple times at once.



PLAYTESTERS

Jared Jon Jerzak, William White, TL Jordan, Dungeon Martian


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*External Assets Used:

Fonts by colorfiction: https://colorfiction.itch.io/handdrawnfonts

UI Assets by Lynda Mc DonaldL https://loudeyes.itch.io/paper-ui-pack-for-games

Tails powered by Wiggly Appendage https://godotengine.org/asset-library/asset/1857

Updated 3 hours ago
Published 4 days ago
StatusIn development
PlatformsHTML5
Authorjonas newhouse
Made withGodot
Tagsbloons, Game Jam, Music, rats, Soundtoy, Tower Defense

Download

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Click download now to get access to the following files:

ghostbuskers-desktop-0.9.1.zip 57 MB

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